![]() Limited recources tend to enhance your creativity, don`t they? And during the run I concentrated on how to get tas much tactical advantage as possible (and then how to collect all the trophies and all the paydata available).Where to put a lightning barrier, when to explode that barrels and so on. I concertrated on medkits, trauma kits, healing spells, spirit summoning stuff et cetera to make sure everyone returns home in one piece. While planning another run, stats and weaponry were my least concerns. When you decide how to invest your money or your karma points, you should keep in mind what impact it`s going to have on your whole team`s effectiveness. Your character is not a lone wolf, he is a part of the shadowruners team, and, moreover, he is a team leader. I meant, first of all, your own skills as a player, tactician and team leader. I like the way you decribed it, it can easily become a part of a guide or some kind of a FAQ project for newbies, but it`s not what I was talking about. If you got a big warning at character creation that the HK campaign is so stingy and people were actually allowed to plan for that, I doubt we'd have had even a tenth of the complains. To be frank, if your GM lets you roll your favorite style of barbarian with a big smile on his face, and then unveils his big balls & nobles plotting courtly intrigue campaign with one fight every ten hours. but his mate the wizard is flinging six different flavors of fire-ball thanks to one spell picked at level up months ago and meta magic. A Fighter with a bog-standard mundane sword is simply not going to keep up when he's level 20 with that same sword. Fighters, for instance, are heavily dependent on finding new, better gear as they become higher level and thus face nastier threats. There's nothing wrong with a low magic setting, they can outright be a lot of fun.īut some character types simply weren't designed with low magic settings in mind. low, medium or high magic settings in D&D. but your soul simply can only be flayed so much before you either die, go insane, or have to start swearing loyalty to mega-corps to get access to higher grade cyber/bio ware. Cyber ware is, for the power it offers, pretty dang cheap in 'raw' money. If your wallet is gaĬertain other characters on the other hand, like street samurai for instance, have essence as their limiting factor. You can pour as much karma as you want into rigging, for example, but at a certain point that cheap old thing you started with is just flatly obsolete, and no amount of a few more stats points is going to help you in actual combat. You get that's kinda the exact point people are making, right?Ĭertain character types, like, well, riggers, deckers & shamans have by design a lot of money sinks in exchange for their power. Publicado originalmente por colonel.newage: I believe that the amount of money you need in this game strongly depends on you tactics and skills, and you can always find a nice solution of any problem with your limited resources. The trilogy with it, finished it with a small fortune on my account and have never been into any kind of a financial trouble. I don`t know why everybody talks about the financial aspect of Shadowrun Hong Kong, I started playing *Well, Shadowrun is definetely worth the effort ![]() It may be, for example, a magically active shadowrunner, who suddenly woke up with cyber replacements after another milk run Now I also want to try someone tricky, say, a shaman/decker or a mage/street samurai. Publicado originalmente por colonel.newage:I completed the whole trilogy with a shaman/mage (elf). Used mostly bio-ware with the exception of the NEXT implant (troll), so think I still ended with 3-4 essence, something. Dude was just bristling with tools and tricks. And even THEN you'd only get some of your last tools online in the bonus campaign.Īnyway, was pretty cool. but you'd basically need a guide, played the game already, and even then you'd probably need a spending spread sheet in your lap the whole game. Think it would be possible to get that sort of character going legitimatly, to be fair. Gonna be honest, though, I cheated myself an faux import character from Returns and Dragonfall for that one, since I was playing the whole trilogy in one go, and I'd already heard how stingy Hong Kong is with the money. Had a ton of fun with that character, even if he felt half at war with himself at times. ![]() Played a decker/rigger/physical adapt/cyber adapt my first time. ![]() *Well, Shadowrun is definetely worth the effort :cyberdeck: It may be, for example, a magically active shadowrunner, who suddenly woke up with cyber replacements after another milk run :snaggletooth:
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